Devil may cry 4 special edition cutscenes trial#
When each ‘door’ teleported me to an unspecified area, and I had to just find my way out via trial and error though, I was bored. In some cases this was cool I love exploring an old place in a completely new way. Areas are slightly altered to differentiate from the first half of the game. I actually really like this as a concept, but the execution left something to be desired. Once you start playing as Dante, you work your way back through the game you’ve already played as Nero. Some are pretty simple while others are strategic and might take a few tries to master.Īll of this is awesome, but at a certain point in the game, it starts to drag. There are some great boss fights throughout, too. To do that, you’re going to have to get item x, to reach area y, to pull a switch to lower the bridge, to reach item z, so you can open the door. You enter an area from one side and want to leave out the other. At the best of times, it’s very reminiscent of a Zelda game – with stellar fights, of course. I definitely didn’t feel too inclined to replay the whole game with a different character, though. If you’re the ‘replay for better scores on harder difficulties’ type with these kinds of games though, this is great news for you. I was hoping they’d somehow work in different character perspectives, even if all that was changed were the arrangement of the levels with a couple of cutscenes thrown in. You can play through it as Vergil or Lady and Trish too, but it’s just the same levels minus any story stuff. The main story mode has you play as Nero and Dante. The only problem is that I didn’t feel too encouraged to play as these characters. Anyone who likes a good hack ‘n’ slash is sure to find a good time here. Lady has a ranged focus, with slower moves, while Trish is quick and kinetic. Vergil is the best of both worlds, with a handful of weapons and a great set of moves. His collection of combos is much less extensive than Nero’s, though. Dante’s arsenal is also much more robust, containing several melee and ranged weapons. Dante can switch between four styles on the fly, changing the effect of his special attack in real-time. Each character has their own set of abilities and combos they’re far more than re-skins. On top of that though, are all the other playable characters. Mix these up with Nero’s Buster (rock fingers) and pistol, and you’ve got enough ingredients for a whole bunch of recipes. As with other DMC games, the breadth of the action comes from timing your attacks with pauses between certain blows to execute more advanced combos. Unlockable combos and abilities supply a fairly extensive combat system. Nero knows a thing or two about cutting up weird sack-demons. If it’s wicked stylish sword fights with magic spikey-hands and shiny revolvers you’re after, you’re in the right place. How’d they get passed the three bosses I had to kill? It’s just not a well put together game narrative, but who cares? At the end of the day, it doesn’t matter. You talk to someone at point A, spend hours slicing your way through demon hordes and solving environmental puzzles to get to point B, and find the same person waiting to talk to you there. These emissions weren’t the only things that bugged me about this game’s story, either. Nero is a descendant of Sparda, so that makes him related to Dante and Vergil, but how? If he’s the son of either, how on Earth did he end up with the order? I even turned to the DMC wiki in case I missed something from the previous games, but it seems I didn’t. When Dante attacks the Order, Nero is sent after him, and the adventure begins. Kyrie isn’t just a name that Nero emotionally screams regularly, but also his love interest.
The fact that Nero himself has a crazy demon arm and expresses his disinterest in the Order’s preachings makes me question his reasoning in working with them, but maybe he’s just here for Kyrie. This Order worships The Legendary Dark Knight Sparda, with the goal of eliminating demons in his name. Players assume control of Nero a Holy Knight of the Order of the Sword. This is certainly the definitive version of DMC4, but that’s not to say that everything ages as well as I might have liked. As well as all of the original content, Special Edition introduces new difficulty settings, costumes, and three new playable characters.
Devil May Cry 4: Special Edition doesn’t make an old game fresh again, but it does what it can to bring along some new with the old. Games have come a long way since Devil May Cry 4 first launched back in 2008.